Nowadays, Virtual Reality is a very common thing to hear. Mobile devices,consoles,computers and the majority of software supports virtual reality with the help of the appropriate gear.
The term Virtual Reality didnâ€™t have the same meaning throughout the centuries. The basic definition of the term Virtual Reality is : Technologies that use the software in order to create a realistic environment including images,sounds,touch and other sensations.
From the mid-1400s since 1959 the term Virtual Reality referred to being something in essence or effect,though not actually in fact, nowadays when we use the term Virtual Reality we talk about something not existing but made to appear in the software (computers).
Apart from the definition of Virtual Reality it is really interesting to see how it became possible for us today to use goggles and a controller and feel like we are in a different space than the one we are. How this technology developed throughout the centuries?
Hereâ€™s a timeline of the evolution of Virtual Reality or artificial reality or even immerse multimedia.
A great way to understand the meaning of Virtual Reality and to not connect it straight away with new age technologies is to understand that even Panoramic Paintings of the 19th century were a form of virtual reality. The 360 degree paintings capturing battles, landscapes and other fascinating sights made the observer feel present somewhere he was not.
1838: The Stereoscope (Charles Wheatstone)
Using the theory which supports that the brain can process two different 2-D images from each eye into a single object of 3 dimensions, Charles Wheatstone created the Stereoscope. The Stereoscope has a similar design with todayâ€™s cheap VR cardboards.
1930: Pygmalionâ€™s Spectacles
Stanley G. Weinbaum achieved to predict VR technology via his movie called: Pygmalionâ€™s Spectacles. Thereâ€™s the idea of a pair of goggles that can make the user experience a world through holographics,smell,taste and touch.
The 1950s: Sensorama (Morton Heilig)
The Sensorama was an â€ťexperience theaterâ€ť which was able to stimulate all the senses. It had speakers,fans,3D display and a vibrating chair. You were able to watch 5 short films through the device and experience a VR journey. The films were called : Motorcycle, Belly Dancer, Dune Buggy, Helicopter , a date with Sabina and Iâ€™m a Coca-Cola bottle!
1970-1990: Aspen Movie Map (M.I.T-1978)
The Aspen Movie Map was a hypermedia system developed by a team working with Andrew Lippman at MIT. Using the Aspen Movie Map, you were able to take a virtual tour through the streets of Aspen ,Colorado. You could choose between 3 modes : Summer,winter, and polygon.
With the first two modes, you were able to see the city during summer and winter. How was that possible? The team captured every possible movement in these two seasons , in the city streets using a vehicle and cameras mounted on the front back and the sides of the vehicle. Using the Polygon mode, you were able to see a basic 3D model of the city.
1982Atari is creating a VR research lab. The attempt lasted only two years. They were forced to close the lab because of the Atari Shock ( A recession of the video game industry that caused the bankruptcy of several computer companies).
1991: the Sega VR headset.
The Sega VR was a virtual reality headset that was developed by Sega. It could be used in arcade games and in Sega Drive, a console made by Sega. The headset consisted of LCD screens and sensors that could track the movement of the playerâ€™s head.
Virtuality was the fist massive produced VR system. It is a line of virtual reality gaming machines produced by Virtuality Group. The VR system consisted of a headset ,exoskeleton gloves , tracking devices and other enclosure designs. You were able to use Virtuality in two modes: Either standing up or down. The use of a magnetic tracking system was able to track the playerâ€™s head movements and react by changing what the player could see in the game. The exoskeleton device or the joysticks were the playerâ€™s virtual hands.